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パッケージ: gamemode-dev (1.6.1-1build2)

Optimise Linux system performance on demand (dev files)

GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS.

The design has a clear-cut abstraction between the host daemon and library (gamemoded and libgamemode), and the client loaders (libgamemodeauto and gamemode_client.h) that allows for safe use without worrying about whether the daemon is installed or running. This design also means that while the host library currently relies on systemd for exchanging messages with the daemon, it's entirely possible to implement other internals that still work with the same clients.

GameMode was designed primarily as a stop-gap solution to problems with the Intel and AMD CPU powersave or ondemand governors, but is intended to be expanded beyond just CPU governor states, as there are a wealth of automation tasks one might want to apply.

This package provides the development files for gamemode.

その他の gamemode-dev 関連パッケージ

  • 依存
  • 推奨
  • 提案
  • dep: libgamemodeauto0 (= 1.6.1-1build2)
    Optimise Linux system performance on demand (client library)
  • rec: gamemode
    Optimise Linux system performance on demand
  • rec: libgamemode0 (= 1.6.1-1build2)
    Optimise Linux system performance on demand (host library)

gamemode-dev のダウンロード

すべての利用可能アーキテクチャ向けのダウンロード
アーキテクチャ パッケージサイズ インストールサイズ ファイル
amd64 7.1 kB43 kB [ファイル一覧]
arm64 7.2 kB43 kB [ファイル一覧]
armhf 6.9 kB37 kB [ファイル一覧]
i386 7.0 kB38 kB [ファイル一覧]
ppc64el 7.4 kB45 kB [ファイル一覧]