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Paquet : gamemode-dev (1.6.1-1build2)

Optimise Linux system performance on demand (dev files)

GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS.

The design has a clear-cut abstraction between the host daemon and library (gamemoded and libgamemode), and the client loaders (libgamemodeauto and gamemode_client.h) that allows for safe use without worrying about whether the daemon is installed or running. This design also means that while the host library currently relies on systemd for exchanging messages with the daemon, it's entirely possible to implement other internals that still work with the same clients.

GameMode was designed primarily as a stop-gap solution to problems with the Intel and AMD CPU powersave or ondemand governors, but is intended to be expanded beyond just CPU governor states, as there are a wealth of automation tasks one might want to apply.

This package provides the development files for gamemode.

Autres paquets associés à gamemode-dev

  • dépendances
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  • dep: libgamemodeauto0 (= 1.6.1-1build2)
    Optimise Linux system performance on demand (client library)
  • rec: gamemode
    Optimise Linux system performance on demand
  • rec: libgamemode0 (= 1.6.1-1build2)
    Optimise Linux system performance on demand (host library)

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Architecture Taille du paquet Espace occupé une fois installé Fichiers
amd64 7,1 ko43 ko [liste des fichiers]
arm64 7,2 ko43 ko [liste des fichiers]
armhf 6,9 ko37 ko [liste des fichiers]
i386 7,0 ko38 ko [liste des fichiers]
ppc64el 7,4 ko45 ko [liste des fichiers]