Paketti: gamemode-daemon (1.6.1-1build2)
Links for gamemode-daemon
Trisquel-palvelut:
Imuroi lähdekoodipaketti gamemode:
Ylläpitäjä:
Original Maintainers:
- Debian Games Team (Mail Archive)
- Jonathan Carter
- Stephan Lachnit
External Resources:
- Kotisivu [github.com]
Samankaltaisia paketteja:
Optimise Linux system performance on demand (daemon)
GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS.
The design has a clear-cut abstraction between the host daemon and library (gamemoded and libgamemode), and the client loaders (libgamemodeauto and gamemode_client.h) that allows for safe use without worrying about whether the daemon is installed or running. This design also means that while the host library currently relies on systemd for exchanging messages with the daemon, it's entirely possible to implement other internals that still work with the same clients.
GameMode was designed primarily as a stop-gap solution to problems with the Intel and AMD CPU powersave or ondemand governors, but is intended to be expanded beyond just CPU governor states, as there are a wealth of automation tasks one might want to apply.
This package provides the daemon and helper files.
Muut pakettiin gamemode-daemon liittyvät paketit
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- dep: init-system-helpers (>= 1.52)
- helper tools for all init systems
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- dep: libc6 (>= 2.34)
- GNU C Library: Shared libraries
myös näennäispaketti, jonka toteuttaa libc6-udeb
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- dep: libinih1 (>= 40)
- simple .INI file parser
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- dep: libsystemd0 (>= 243)
- systemd utility library
Imuroi gamemode-daemon
Arkkitehtuuri | Paketin koko | Koko asennettuna | Tiedostot |
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armhf | 59.9 kt | 165 kt | [tiedostoluettelo] |