套件: libmojoshader0 (0.0~hg1314+dfsg-1.1)
libmojoshader0 的相關超連結
Trisquel 的資源:
下載原始碼套件 mojoshader:
- [mojoshader_0.0~hg1314+dfsg-1.1.dsc]
- [mojoshader_0.0~hg1314+dfsg.orig.tar.xz]
- [mojoshader_0.0~hg1314+dfsg-1.1.debian.tar.xz]
維護者:
Original Maintainer:
- Yangfl
外部的資源:
- 主頁 [icculus.org]
相似套件:
library to move calls to Direct3D shaders to OpenGL
MojoShader is a library to work with Direct3D shaders on alternate 3D APIs and non-Windows platforms. The primary motivation is moving shaders to OpenGL languages on the fly. The developer deals with "profiles" that represent various target languages, such as GLSL or ARB_*_program.
This allows a developer to manage one set of shaders, presumably written in Direct3D HLSL, and use them across multiple rendering backends. This also means that the developer only has to worry about one (offline) compiler to manage program complexity, while MojoShader itself deals with the reduced complexity of the bytecode at runtime.
MojoShader provides both a simple API to convert bytecode to various profiles, and (optionally) basic glue to rendering APIs to abstract the management of the shaders at runtime.
其他與 libmojoshader0 有關的套件
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- dep: libc6 (>= 2.29)
- GNU C Library: Shared libraries
同時作為一個虛擬套件由這些套件提供: libc6-udeb