Pakiet: libdart-collision-bullet6.12 (6.12.1+dfsg4-11build2)
Odnośniki dla libdart-collision-bullet6.12
Zasoby systemu Trisquel:
- Install using apturl
- Entry at directory.fsf.org
- Raporty o błędach
- Changelog
- Informacje nt. praw autorskich
Pobieranie pakietu źródłowego dart:
- [dart_6.12.1+dfsg4-11build2.dsc]
- [dart_6.12.1+dfsg4.orig.tar.xz]
- [dart_6.12.1+dfsg4-11build2.debian.tar.xz]
Opiekun:
Original Maintainers:
- Debian Science Maintainers (Archiwum e-mail)
- Jose Luis Rivero
Zasoby zewnętrzne:
- Strona internetowa [dartsim.github.io]
Podobne pakiety:
Dynamic Animation and Robotics Toolkit - Bullet Collision Library
DART is a collaborative, cross-platform, open source library created by the Georgia Tech Graphics Lab and Humanoid Robotics Lab. The library provides data structures and algorithms for kinematic and dynamic applications in robotics and computer animation. DART is distinguished by it's accuracy and stability due to its use of generalized coordinates to represent articulated rigid body systems and computation of Lagrange's equations derived from D.Alembert's principle to describe the dynamics of motion. For developers, in contrast to many popular physics engines which view the simulator as a black box, DART gives full access to internal kinematic and dynamic quantities, such as the mass matrix, Coriolis and centrifugal forces, transformation matrices and their derivatives. DART also provides efficient computation of Jacobian matrices for arbitrary body points and coordinate frames. Contact and collision are handled using an implicit time-stepping, velocity-based LCP (linear-complementarity problem) to guarantee non-penetration, directional friction, and approximated Coulomb friction cone conditions. For collision detection, DART uses FCL developed by Willow Garage and the UNC Gamma Lab. DART has applications in robotics and computer animation because it features a multibody dynamic simulator and tools for control and motion planning. Multibody dynamic simulation in DART is an extension of RTQL8, an open source software created by the Georgia Tech Graphics Lab. This package contains the collision library with Bullet backend.
Inne pakiety związane z libdart-collision-bullet6.12
|
|
|
-
- dep: libbullet3.06 (>= 3.06+dfsg)
- professional 3D Game Multiphysics Library
-
- dep: libc6 (>= 2.32)
- GNU C Library: Shared libraries
również pakiet wirtualny udostępniany przez libc6-udeb
-
- dep: libdart6.12 (>= 6.12.1+dfsg4)
- Kinematics Dynamics and Optimization Library - main library
-
- dep: libgcc-s1 (>= 3.3.1)
- GCC support library
-
- dep: libstdc++6 (>= 11)
- GNU Standard C++ Library v3
Pobieranie libdart-collision-bullet6.12
Architektura | Rozmiar pakietu | Rozmiar po instalacji | Pliki |
---|---|---|---|
ppc64el | 46,4 KiB | 156 KiB | [lista plików] |