Pakiet: fp-units-castle-game-engine (7.0~alpha.1+dfsg-8)
Odnośniki dla fp-units-castle-game-engine
Zasoby systemu Trisquel:
- Install using apturl
- Entry at directory.fsf.org
- Raporty o błędach
- Changelog
- Informacje nt. praw autorskich
Pobieranie pakietu źródłowego castle-game-engine:
- [castle-game-engine_7.0~alpha.1+dfsg-8.dsc]
- [castle-game-engine_7.0~alpha.1+dfsg.orig.tar.xz]
- [castle-game-engine_7.0~alpha.1+dfsg-8.debian.tar.xz]
Opiekun:
Original Maintainers:
- Pascal Packaging Team (Archiwum e-mail)
- Abou Al Montacir
- Paul Gevers
Zasoby zewnętrzne:
- Strona internetowa [castle-engine.sourceforge.io]
Podobne pakiety:
Castle Game Engine - 3D game engine for FreePascal / Lazarus
Castle Game Engine is a set of LGPL licenced libraries that are intended to ease developing 3D games with FreePascal / Lazarus.
It provides an excellent support for the VRML / X3D 3D data format. Other 3D formats are also supported.
It features many advanced graphic effects and easy to use API on top of OpenGL.
This package contains the FPC units and the auxiliary tools castle-curves, castle-engine, image-to-pascal, sprite-sheet-to-x3d, and texture-font-to-pascal.
This package suggests the gradle package. Gradle is only necessary if one wants to build Android applications, otherwise one can ignore that suggestion. Note that, in order to create Android applications, one will also need the Android SDK and NDK, and FPC cross-compiler, see https://github.com/castle-engine/castle-engine/wiki/Android.
Inne pakiety związane z fp-units-castle-game-engine
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- dep: libatk1.0-0 (>= 1.12.4)
- ATK accessibility toolkit
-
- dep: libc6 (>= 2.34)
- GNU C Library: Shared libraries
również pakiet wirtualny udostępniany przez libc6-udeb
-
- dep: libcairo2 (>= 1.2.4)
- Cairo 2D vector graphics library
-
- dep: libgdk-pixbuf-2.0-0 (>= 2.22.0)
- GDK Pixbuf library
-
- dep: libglib2.0-0 (>= 2.12.0)
- GLib library of C routines
-
- dep: libgtk2.0-0 (>= 2.24.0)
- GTK graphical user interface library - old version
-
- dep: libpango-1.0-0 (>= 1.14.0)
- Layout and rendering of internationalized text
-
- dep: libx11-6
- X11 client-side library
-
- rec: castle-game-engine-doc
- Castle Game Engine - Developer's Documentation
-
- rec: lazarus
- IDE for Free Pascal - SDK dependency package
również pakiet wirtualny udostępniany przez lazarus-2.0, lazarus-2.2
-
- sug: castle-game-engine-src
- Castle Game Engine - Source code for Lazarus integration
-
- sug: gradle
- Powerful build system for the JVM
Pobieranie fp-units-castle-game-engine
| Architektura | Rozmiar pakietu | Rozmiar po instalacji | Pliki |
|---|---|---|---|
| amd64 | 18 407,8 KiB | 146144 KiB | [lista plików] |
| arm64 | 18 535,1 KiB | 148355 KiB | [lista plików] |
| armhf | 17 728,4 KiB | 122833 KiB | [lista plików] |
| ppc64el | 18 422,1 KiB | 159405 KiB | [lista plików] |