Skip to content
Sections
>> Trisquel >> Pakketten >> etiona >> haskell >> libghc-lambdahack-prof
etiona  ] [  nabia  ] [  aramo  ]
[ Bron: haskell-lambdahack  ]

Pakket: libghc-lambdahack-prof (0.5.0.0-2build5)

game engine library for roguelike dungeon crawlers; profiling libraries

LambdaHack is a game engine library for roguelike games of arbitrary theme, size and complexity, packaged together with a small example dungeon crawler.

When completed, the engine will let you specify content to be procedurally generated, define the AI behaviour on top of the generic content-independent rules and compile a ready-to-play game binary, using either the supplied or a custom-made main loop. Several frontends are available (GTK+ is the default) and many other generic engine components are easily overridden, but the fundamental source of flexibility lies in the strict and type-safe separation of code from the content and of clients (human and AI-controlled) from the server. Please see the changelog file for recent improvements and the issue tracker for short-term plans. Long term vision revolves around procedural content generation and includes in-game content creation, auto-balancing and persistent content modification based on player behaviour.

This package provides a library for the Haskell programming language, compiled for profiling. See http://www.haskell.org/ for more information on Haskell.

Andere aan libghc-lambdahack-prof gerelateerde pakketten

  • depends
  • recommends
  • suggests

libghc-lambdahack-prof downloaden

Pakket downloaden voor alle beschikbare platforms
Platform Pakketgrootte Geïnstalleerde grootte Bestanden
amd64 5.724,5 kB73085 kB [overzicht]
i386 5.559,8 kB53914 kB [overzicht]