Пакет: libghc-lambdahack-doc (0.5.0.0-2build5)
Връзки за libghc-lambdahack-doc
Ресурси за Trisquel:
Изтегляне на пакет-източник haskell-lambdahack.
- [haskell-lambdahack_0.5.0.0-2build5.dsc]
- [haskell-lambdahack_0.5.0.0.orig.tar.gz]
- [haskell-lambdahack_0.5.0.0-2build5.debian.tar.xz]
Отговорник:
Original Maintainers:
- Debian Haskell Group (Пощенски архив)
- Clint Adams
Външни препратки:
- Начална страница [github.com]
Подобни пакети:
game engine library for roguelike dungeon crawlers; documentation
LambdaHack is a game engine library for roguelike games of arbitrary theme, size and complexity, packaged together with a small example dungeon crawler.
When completed, the engine will let you specify content to be procedurally generated, define the AI behaviour on top of the generic content-independent rules and compile a ready-to-play game binary, using either the supplied or a custom-made main loop. Several frontends are available (GTK+ is the default) and many other generic engine components are easily overridden, but the fundamental source of flexibility lies in the strict and type-safe separation of code from the content and of clients (human and AI-controlled) from the server. Please see the changelog file for recent improvements and the issue tracker for short-term plans. Long term vision revolves around procedural content generation and includes in-game content creation, auto-balancing and persistent content modification based on player behaviour.
This package provides the documentation for a library for the Haskell programming language. See http://www.haskell.org/ for more information on Haskell.
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Изтегляне на libghc-lambdahack-doc
Архитектура | Големина на пакета | Големина след инсталиране | Файлове |
---|---|---|---|
all | 281,3 кБ | 5290 кБ | [списък на файловете] |