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Package: libgamemodeauto0 (1.6.1-1build2)

Optimise Linux system performance on demand (client library)

GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS.

The design has a clear-cut abstraction between the host daemon and library (gamemoded and libgamemode), and the client loaders (libgamemodeauto and gamemode_client.h) that allows for safe use without worrying about whether the daemon is installed or running. This design also means that while the host library currently relies on systemd for exchanging messages with the daemon, it's entirely possible to implement other internals that still work with the same clients.

GameMode was designed primarily as a stop-gap solution to problems with the Intel and AMD CPU powersave or ondemand governors, but is intended to be expanded beyond just CPU governor states, as there are a wealth of automation tasks one might want to apply.

This package provides the libgamemodeauto library. It is a client library which loads libgamemode if installed. The library can also be used to inject gamemode into any program with the LD_PRELOAD environment variable.

Other Packages Related to libgamemodeauto0

  • depends
  • recommends
  • suggests
  • dep: libc6 (>= 2.34)
    GNU C Library: Shared libraries
    also a virtual package provided by libc6-udeb
  • rec: libgamemode0 (= 1.6.1-1build2)
    Optimise Linux system performance on demand (host library)

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Download for all available architectures
Architecture Package Size Installed Size Files
amd64 7.2 kB36 kB [list of files]
arm64 7.0 kB28 kB [list of files]
armhf 6.8 kB28 kB [list of files]
i386 6.9 kB32 kB [list of files]
ppc64el 7.2 kB84 kB [list of files]