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Package: flare-engine (1.12-1)

game engine for single-player 2D action role-playing games

Flare (Free Libre Action Roleplaying Engine) is a simple game engine built to handle a very specific kind of game: single-player 2D action RPGs. Flare is not a reimplementation of an existing game or engine. It is a tribute to and exploration of the action RPG genre.

Flare uses simple file formats (INI style config files) for most of the game data, allowing anyone to easily modify game contents. Open formats are preferred (png, ogg). The game code is C++.

This package contains the game engine and you will need a game package (such as flare or polymorph) to play.

Other Packages Related to flare-engine

  • depends
  • recommends
  • suggests
  • dep: fonts-liberation
    Fonts with the same metrics as Times, Arial and Courier
  • dep: fonts-unifont
    TrueType version of GNU Unifont
  • dep: libc6 (>= 2.34)
    GNU C Library: Shared libraries
    also a virtual package provided by libc6-udeb
  • dep: libgcc-s1 (>= 3.5) [armhf]
    GCC support library
  • dep: libsdl2-2.0-0 (>= 2.0.12)
    Simple DirectMedia Layer
  • dep: libsdl2-image-2.0-0 (>= 2.0.2)
    Image loading library for Simple DirectMedia Layer 2, libraries
  • dep: libsdl2-mixer-2.0-0 (>= 2.0.2)
    Mixer library for Simple DirectMedia Layer 2, libraries
  • dep: libsdl2-ttf-2.0-0 (>= 2.0.14)
    TrueType Font library for Simple DirectMedia Layer 2, libraries
  • dep: libstdc++6 (>= 11)
    GNU Standard C++ Library v3
  • rec: flare-game (>= 1.12-1)
    fantasy single-player 2D action role-playing game

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Download for all available architectures
Architecture Package Size Installed Size Files
amd64 860.9 kB3373 kB [list of files]
arm64 858.2 kB3249 kB [list of files]
armhf 857.5 kB2908 kB [list of files]
ppc64el 1,024.2 kB3913 kB [list of files]